![]() Mario Maker physics is a 20 minute walk in the park even without extra lives. The actual level design is not hard levels and the main non-physics difficulty is occasional hammer spam. I did like how they made all the Captain Toad locations legitimately hard to find and the desert map had some good hidden things.Įdited on Sat 4th November, 2023 16:32 by It's honestly kind of hard to compare modern games to smb1 because the difficulty in smb1 is mainly the awkward physics which haven't aged well. I do agree they made the collectables far easier to find - they clearly made a conscious decision to make finding collectables easy but satisfying rather than having to play the level over and over to search random corners. I would rank Wonder easier than the NSMBU DLC, but I'm hoping Wonder eventually gets similar DLC.īasically, 2D Mario is not where you will find super hard Platformers. ![]() And definitely harder than Mario World which is one of the easiest in the series. It's very arguable, but I 100%-ed both smb3 and New Super Mario Bros U recently and I would rank Wonder slightly harder than both, largely because of the last level(s). I would place the difficulty on par with most other 2D Mario games. □ But, yeah, Mario was always intended to be fun by both 6 year olds and parents. ![]() Fun, but to easy.ĭon't try a Yoshi or most Kirby games if you think this game was too easy. I see Wonder as "my first platformer" game.
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